Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Monday, 1 July 2013

PC Games That Weren't Cancelled, But Should Have Been

Although some decent games do poorly for no good reason, many titles are so headscratchingly bad that you have to wonder why the developer even bothered.
In the group of terribly bad games, there are the truly bad ones and then there are the big flops: those that have built an irredeemable amount of hype. Without further ado, here's our PC gaming hall of shame: games that weren't cancelled but should have been...

Outpost (1994)

We're digging way back into PC gaming history with this one, all the way back to the days of DOS and Windows 3.1. Developed and published by Sierra On-Line, Outpost was highly anticipated by science fiction fans and was noteworthy for having a former NASA scientist among its main designers. But while gamers were ecstatic about the possibilities the space-based gameplay claimed to offer, the game just didn't live up to expectations.
Reviewers at the time were given access to an early beta with plenty of missing features, but scores were pretty generous nonetheless based on the promise that they'd be added by launch. They weren't. In fact, many of the features described in the game's own documentation and reviews did not exist in the game at all, and the ones that were patched in later were merely cosmetic and didn't affect gameplay. All that on top of the game's general bugginess and perceived mediocre gameplay earn this title a spot on our list.

Streets of SimCity (1997)

The strategy gurus at Maxis actually released a PC game called Streets of SimCity back in 1997 that had players driving around and blasting foes. The one novel aspect of the game is that it allowed players to race in actual cities created in SimCity 2000, but that's where the positives ended.
While it might have appealed to hardcore SimCity fans, the game had really bad controls and was poorly optimized and full of bugs (ran sluggishly on fast hardware of its time). It was evident Maxis tried to ride on the popularity of the franchise and compete with a stellar vehicle combat game like Interstate 76 or the popular Carmageddon.

Extreme Paintbrawl (1998)

On one hand, I want to give the developers of this game a pass since they threw the game together in two weeks. However, that was the developer's choice, and with that in mind, they should have never released this game for public consumption. Far too many gamers gave this title a shot out of morbid curiosity, and as you might expect, they were disappointed. Many fundamental features were missing -- not least of which was a functional AI -- it used an outdated graphics engine and the 'perfect' aim was not truly a feature, it broke the entire gameplay.

Daikatana (2000)

This first person shooter got off to a rocky start when an ad for the game rubbed many gamers the wrong way. Then it missed its release date (John Romero first intended to get the 24-level game done in 7 months -- first big mistake), and between its conception in 1997 and its release in 2000, the game's release date kept being moved, causing a great deal of annoyance for players looking to get their hands on it.
Daikatana stained the legacy of John Romero, co-founder of id Software and designer of gems like Wolfenstein 3D, Doom and Quake. By the time Daikatana was released it was heavily criticized for its dated graphical engine, terrible save game mechanic, dull enemies (enemy AI was almost non-existent), and overall for being simply boring to play. Although Daikatana is not the worst game ever made by a long shot, it'd have been better left out of the history books.

Big Rigs: Over the Road Racing (2003)

Widely regarded as one of the worst video games ever made, the object of Big Rigs -- as explained on its packaging -- is to drive a big truck across the country carrying some illegal cargo with police in pursuit. Unfortunately, the game doesn't actually have any cargo or police, while other cars lacked AI and the game wasn't even smart enough to tell if you were crossing the finish line or starting the race.
Everything that could be wrong with a game was wrong with this one. Out of five courses you could pick, only four were playable while the fifth would simply crash the game. Even the most basic driving mechanics were off as you could throttle indefinitely in reverse and come to a full stop by simply releasing the reverse key.

American McGee’s Bad Day LA (2006)

Intended as a political satire, this third-person action title actually had an interesting premise featuring a Hollywood agent turned homeless man after a series of natural and manmade disasters. Unfortunately, Bad Day LA failed to impress critics, receiving unanimously bad reviews upon release and being included on plenty of "worst game" lists since.
While the art style looked interesting, in-game visuals were poorly executed from a technical standpoint. The game's attempt at humor also fell flat -- unless witless and childish potty jokes are your thing -- and the actual gameplay mechanics left much to be desired.

"Halo 2 for Windows Vista" (2007)

Halo 2 on the PC wasn't really a bad game -- some might even consider it great -- but the fact that it was released almost three years after it debuted on the Xbox was an insult to any serious PC gamer. Worse still, Microsoft called it "Halo 2 for Windows Vista" as it was intentionally released to push sales of Vista (it only ran on Windows XP with a hack) and to promote the company's Game For Windows Live platform. The thing was, anyone who loved Halo would have already played it on the Xbox and by the time Halo 2 arrived on PC, plenty of other more sophisticated shooters had been released. Shame on you Microsoft.

Leisure Suit Larry: Box Office Bust (2009)

Leisure Suit Larry was never a particularly great video game franchise, but it wasn't terrible either. A lot of the attention it received and possibly deserved was because it pushed the envelope in a certain direction. Leisure Suit Larry titles were mostly basic adventure games with some very adult themes.
The older games had been pretty decent, but 2009's release "Box Office Bust" was simply atrocious. It received universally bad reviews, and with good reason. The gameplay was repetitive and the game wasn't even remotely funny -- one of the redeeming qualities of the previous entries. It seemed like the creators were attempting to cash in on what little legacy the franchise had, but all they did was tarnish it, perhaps beyond repair.

Call of Juarez: The Cartel (2011)

There are some really good games in the Call of Juarez series, but The Cartel isn't one of them. Although it fares better than most -- if not all -- other titles on this list from a gameplay perspective, the title was riddled with bugs and glitches. The change of setting from the frachise's traditional Wild West to modern times wasn't all that well received either. In fact, many accused The Cartel of being racist and insensitive towards real world issues, inaccurately addressing issues such as human trafficking and the drug wars in Mexico.
Graphics are subpar, characters are unlikeable and underdeveloped, the dialogue and voice acting are bad, and the campaign feels unpolished and repetitive. Its co-op mode would have been a rare bright spot if it weren't for the scant online community. To top it all off, Ubisoft required an Internet connection to start the game.

Postal 3 (2011)

The first and second Postal games were received with mixed reactions, not so much due to their gameplay but because of the over-the-top violence that characterized the franchise. However, the third and last game in the series really messed things up. Original developer Running with Scissors outsourced development of Postal 3 to Russian game company Akella. Upon release, the reception was pretty negative as the game was marred with bugs and graphical glitches. The open-ended world that gamers expected after Postal 2 was no longer there and fans of the series also protested the game's poor attempt at being offensive (again, like its predecessors). As a last resort, Running with Scissors tried to distance themselves from the title, pulling it from their online store.
As if the Postal franchise didn't have a bad enough track record (depending on who you ask, of course), it has been made into a terrible movie by director Uwe Boll.

Duke Nukem Forever (2011)

When it comes to epic PC gaming fails, Duke Nukem Forever is unmistakably the first title that comes to mind. After a widely successful ride during the mid to late 90's, Duke's last episode has unfortunately become one of the biggest jokes in the video game community. The game was in development for what felt like a lifetime (15 years to be exact), only to be released with some renewed momentum and end up as an utter disaster.
Duke Nukem Forever's aiming and shooting mechanics were poor, game progress was tedious, level design confusing, the quintessential Duke one-liners weren't funny, and its graphics looked as if they came from a lousy console port. The development of Duke Forever spanned multiple PC and console hardware generations. After a few years of things not working out, 3D Realms should have realized that something was wrong and given up.

The War Z (2012)

Not to be confused by DayZ, a pretty awesome mod for tactical shooter Arma 2 (and upcoming standalone title with the same name), "The War Z" tried to ride the aforementioned mod's popularity by using a similar name but eventually changed it to "Infestation: Survivor Stories" to avoid confusion. Originally released in December 2012 on Steam, the title was deemed broken and incomplete, promoting several key features on its promo page thatweren't actually implemented. In spite of the fact The War Z was not free-to-play it tried to leverage microtransactions for purchasing items and respawning quicker after death.
According to Wikipedia, Sergey Titov is the executive producer of this game, who was also listed as a producer and developer for Big Rigs: Over the Road Racing (see the 2003 title above). That's not to say he's to blame for all of The War Z's controversy, but it's a big coincidence that he's been involved in two of what are considered some of the most atrocious game launches in PC history... draconian DRM titles aside, of course.
***
Gamers are a tough but forgiving crowd. A good game riddled with bugs can overcome a poor initial impression, especially when developers correct their mistakes publicly and promptly. But that's not the recurring theme here. Seriously, if you haven't played any of these games, consider yourself lucky.

Monday, 24 June 2013

PC Games That Weren't Cancelled, But Should Have Been

Although some decent games do poorly for no good reason, many titles are so headscratchingly bad that you have to wonder why the developer even bothered.
In the group of terribly bad games, there are the truly bad ones and then there are the big flops: those that have built an irredeemable amount of hype. Without further ado, here's our PC gaming hall of shame: games that weren't cancelled but should have been...

Outpost (1994)

We're digging way back into PC gaming history with this one, all the way back to the days of DOS and Windows 3.1. Developed and published by Sierra On-Line, Outpost was highly anticipated by science fiction fans and was noteworthy for having a former NASA scientist among its main designers. But while gamers were ecstatic about the possibilities the space-based gameplay claimed to offer, the game just didn't live up to expectations.
Reviewers at the time were given access to an early beta with plenty of missing features, but scores were pretty generous nonetheless based on the promise that they'd be added by launch. They weren't. In fact, many of the features described in the game's own documentation and reviews did not exist in the game at all, and the ones that were patched in later were merely cosmetic and didn't affect gameplay. All that on top of the game's general bugginess and perceived mediocre gameplay earn this title a spot on our list.

Streets of SimCity (1997)

The strategy gurus at Maxis actually released a PC game called Streets of SimCity back in 1997 that had players driving around and blasting foes. The one novel aspect of the game is that it allowed players to race in actual cities created in SimCity 2000, but that's where the positives ended.
While it might have appealed to hardcore SimCity fans, the game had really bad controls and was poorly optimized and full of bugs (ran sluggishly on fast hardware of its time). It was evident Maxis tried to ride on the popularity of the franchise and compete with a stellar vehicle combat game like Interstate 76 or the popular Carmageddon.

Extreme Paintbrawl (1998)

On one hand, I want to give the developers of this game a pass since they threw the game together in two weeks. However, that was the developer's choice, and with that in mind, they should have never released this game for public consumption. Far too many gamers gave this title a shot out of morbid curiosity, and as you might expect, they were disappointed. Many fundamental features were missing -- not least of which was a functional AI -- it used an outdated graphics engine and the 'perfect' aim was not truly a feature, it broke the entire gameplay.

Daikatana (2000)

This first person shooter got off to a rocky start when an ad for the game rubbed many gamers the wrong way. Then it missed its release date (John Romero first intended to get the 24-level game done in 7 months -- first big mistake), and between its conception in 1997 and its release in 2000, the game's release date kept being moved, causing a great deal of annoyance for players looking to get their hands on it.
Daikatana stained the legacy of John Romero, co-founder of id Software and designer of gems like Wolfenstein 3D, Doom and Quake. By the time Daikatana was released it was heavily criticized for its dated graphical engine, terrible save game mechanic, dull enemies (enemy AI was almost non-existent), and overall for being simply boring to play. Although Daikatana is not the worst game ever made by a long shot, it'd have been better left out of the history books.

Big Rigs: Over the Road Racing (2003)

Widely regarded as one of the worst video games ever made, the object of Big Rigs -- as explained on its packaging -- is to drive a big truck across the country carrying some illegal cargo with police in pursuit. Unfortunately, the game doesn't actually have any cargo or police, while other cars lacked AI and the game wasn't even smart enough to tell if you were crossing the finish line or starting the race.
Everything that could be wrong with a game was wrong with this one. Out of five courses you could pick, only four were playable while the fifth would simply crash the game. Even the most basic driving mechanics were off as you could throttle indefinitely in reverse and come to a full stop by simply releasing the reverse key.

American McGee’s Bad Day LA (2006)

Intended as a political satire, this third-person action title actually had an interesting premise featuring a Hollywood agent turned homeless man after a series of natural and manmade disasters. Unfortunately, Bad Day LA failed to impress critics, receiving unanimously bad reviews upon release and being included on plenty of "worst game" lists since.
While the art style looked interesting, in-game visuals were poorly executed from a technical standpoint. The game's attempt at humor also fell flat -- unless witless and childish potty jokes are your thing -- and the actual gameplay mechanics left much to be desired.

"Halo 2 for Windows Vista" (2007)

Halo 2 on the PC wasn't really a bad game -- some might even consider it great -- but the fact that it was released almost three years after it debuted on the Xbox was an insult to any serious PC gamer. Worse still, Microsoft called it "Halo 2 for Windows Vista" as it was intentionally released to push sales of Vista (it only ran on Windows XP with a hack) and to promote the company's Game For Windows Live platform. The thing was, anyone who loved Halo would have already played it on the Xbox and by the time Halo 2 arrived on PC, plenty of other more sophisticated shooters had been released. Shame on you Microsoft.

Leisure Suit Larry: Box Office Bust (2009)

Leisure Suit Larry was never a particularly great video game franchise, but it wasn't terrible either. A lot of the attention it received and possibly deserved was because it pushed the envelope in a certain direction. Leisure Suit Larry titles were mostly basic adventure games with some very adult themes.
The older games had been pretty decent, but 2009's release "Box Office Bust" was simply atrocious. It received universally bad reviews, and with good reason. The gameplay was repetitive and the game wasn't even remotely funny -- one of the redeeming qualities of the previous entries. It seemed like the creators were attempting to cash in on what little legacy the franchise had, but all they did was tarnish it, perhaps beyond repair.

Call of Juarez: The Cartel (2011)

There are some really good games in the Call of Juarez series, but The Cartel isn't one of them. Although it fares better than most -- if not all -- other titles on this list from a gameplay perspective, the title was riddled with bugs and glitches. The change of setting from the frachise's traditional Wild West to modern times wasn't all that well received either. In fact, many accused The Cartel of being racist and insensitive towards real world issues, inaccurately addressing issues such as human trafficking and the drug wars in Mexico.
Graphics are subpar, characters are unlikeable and underdeveloped, the dialogue and voice acting are bad, and the campaign feels unpolished and repetitive. Its co-op mode would have been a rare bright spot if it weren't for the scant online community. To top it all off, Ubisoft required an Internet connection to start the game.

Postal 3 (2011)

The first and second Postal games were received with mixed reactions, not so much due to their gameplay but because of the over-the-top violence that characterized the franchise. However, the third and last game in the series really messed things up. Original developer Running with Scissors outsourced development of Postal 3 to Russian game company Akella. Upon release, the reception was pretty negative as the game was marred with bugs and graphical glitches. The open-ended world that gamers expected after Postal 2 was no longer there and fans of the series also protested the game's poor attempt at being offensive (again, like its predecessors). As a last resort, Running with Scissors tried to distance themselves from the title, pulling it from their online store.
As if the Postal franchise didn't have a bad enough track record (depending on who you ask, of course), it has been made into a terrible movie by director Uwe Boll.

Duke Nukem Forever (2011)

When it comes to epic PC gaming fails, Duke Nukem Forever is unmistakably the first title that comes to mind. After a widely successful ride during the mid to late 90's, Duke's last episode has unfortunately become one of the biggest jokes in the video game community. The game was in development for what felt like a lifetime (15 years to be exact), only to be released with some renewed momentum and end up as an utter disaster.
Duke Nukem Forever's aiming and shooting mechanics were poor, game progress was tedious, level design confusing, the quintessential Duke one-liners weren't funny, and its graphics looked as if they came from a lousy console port. The development of Duke Forever spanned multiple PC and console hardware generations. After a few years of things not working out, 3D Realms should have realized that something was wrong and given up.

The War Z (2012)

Not to be confused by DayZ, a pretty awesome mod for tactical shooter Arma 2 (and upcoming standalone title with the same name), "The War Z" tried to ride the aforementioned mod's popularity by using a similar name but eventually changed it to "Infestation: Survivor Stories" to avoid confusion. Originally released in December 2012 on Steam, the title was deemed broken and incomplete, promoting several key features on its promo page thatweren't actually implemented. In spite of the fact The War Z was not free-to-play it tried to leverage microtransactions for purchasing items and respawning quicker after death.
According to Wikipedia, Sergey Titov is the executive producer of this game, who was also listed as a producer and developer for Big Rigs: Over the Road Racing (see the 2003 title above). That's not to say he's to blame for all of The War Z's controversy, but it's a big coincidence that he's been involved in two of what are considered some of the most atrocious game launches in PC history... draconian DRM titles aside, of course.
***
Gamers are a tough but forgiving crowd. A good game riddled with bugs can overcome a poor initial impression, especially when developers correct their mistakes publicly and promptly. But that's not the recurring theme here. Seriously, if you haven't played any of these games, consider yourself lucky.

Friday, 14 June 2013



After consumers were told the final details about the Xbox One, Wii U, and PS4, many game enthusiasts have weighed their options and are ready to make a purchasing decision.
So who’s the big winner? Simply put, it's AMD. After all, chips produced by the California-based company are just about the only thing that the three gaming rivals share in common.
The Xbox One and Playstation 4 will both feature an AMD-manufactured x86 CPU and a Radeon graphics processor beneath the hood. Saeid Moshkelani, AMD’s vice president, would not disclose the underlying differences between the processors that were made specifically for each console, but he did express the importance of keeping the deals a closely regarded secret. In fact, Moshkelani admitted that neither Nintendo, Sony, nor Microsoft had any idea that AMD was supplying hardware to the competition; at least not until the official announcements had been made.
According to Computerworld, AMD has also been working with developers to produce games that can be played across a multitude of different platforms, including consoles, PCs, and mobile devices. During the Computex tradeshow hosted last week, Matt Skynner, the VP and general manager of AMD’s graphics division, explained the untapped potential of unifying the three markets.
Skynner added, “If we can create a gaming experience on the console and client as well as in the cloud … we’re going to build our brand, we’re going to build our market share, we’re going to win.”
To bring forth this vision, AMD is relying on a new processor that goes by the code-name Kaveri slated for release later this year. The core focus on Kaveri APUs will be to provide a big performance boost over its current lineup and the competition's (taking under consideration its integrated graphics processing unit). Not only is Kaveri the fastest processor in AMD’s product line, but it is the first to fall under their highly anticipated HSA (Heterogeneous System Architecture) program.
Although development towards integrated technologies is well on its way, AMD admitted that it’ll be a few more years before this kind of capability becomes a reality.

Thursday, 6 June 2013


kinect, gaming, omni, kickstarter, virtual reality, vr, oculus rift, omnidirectional, the omni, virtuix, treadmi

Using Kickstarter to help fund the project, Virtuix hopes to take virtual reality to the next level with Omni, an omnidirectional "treadmill". The company's innovative 360-degree base translates real-world steps into in-game motion as gamers walk and run their way through their favorite titles -- in any direction. When the base is combined with optional VR glasses (e.g. Oculus Rift) and Microsoft's Kinect, gamers can enjoy a truly visceral VR experience. 
With more than $500,000 pledged on Kickstarer at the time of this writing, the Omni VR system blew past its $150,000 goal in less than four hours. Pledges of $349 or more score project backers a full Omni platform with the necessary bells and whistles; however, contribution options under $429 are currently sold out. Keep in mind that Kinect hardware and VR glasses are sold separately.
According to Virtuix, its patented omnidirectional base allows users to comfortably walk or run using their natural gait. The base features a low-friction surface filled with grooves. Gamers are outfitted with a special pair of studded shoes which fit neatly into those grooves as they walk in place; this design provides stability, balance and eliminates unwanted sideways sliding.

Omni unboxing and hands-on
Because the Omni base translates movement into keyboard strokes, it's theoretically compatible with any PC game. Sorry console gamers -- this is a computer-only device (for now). Since it only tracks footsteps, Omni will be the perfect companion to other immersive hardware like the Oculus Rift (VR glasses), Microsoft Kinect (for body motion input) and Razer Hydra (motion-sensing controllers).
Most units are expected to begin shipping in January 2014.

Saturday, 1 June 2013



You love your PC. It's a place you can work at, but more importantly, it's a place you can game at. The thing is, if you're using a traditional desk-and-chair setup, the more you game on the PC, the bigger the problem you're creating for yourself.
I don't want to sound like your mother here, but sitting - or, as many of you probably do, slouching - in a chair at a desk for a massive session of DOTA 2, or Skyrim, or whatever, isn't exactly the healthiest thing for you. Especially if you're doing it for hours at a time.
That's why workplaces give you breaks. It's why airlines recommend you move around every few hours. Indeed, in terms of everything from blood circulation to food digestion to calorie-burning, sitting down for extended periods of time is one of the worst things you can be doing to your body short of putting poison in it or having something hit you very hard.
But it's OK. I'm here to help. You don't need to stop your ten-hour gaming sessions to save your body. You just need to change the way you're sitting. Or, well, stop sitting altogether.
Sure, you could just get a really good chair and remember to take breaks, but good chairs are expensive, and taking breaks is for cowards (or, more seriously, something even those with the best intentions can easily forget if they're immersed in a game). So last year, I went a little further and jumped on the standing office bandwagon, partly because I was about to lose my office to a newborn child, but mostly because I was finding it detrimental to my health. Because I work 9-10 hour days, then spend most of my gaming time at the same PC afterwards, I'd get a sore back, a sore neck and pain in my hips. I wasn't overweight, per se, but let's say that despite being fairly active outside of work hours, I wasn't exactly fighting fit.
Worst of all, sitting down all day just made me feel horrible. Like I was ending my day in a thick fog, having been in the same position, in the same room, for most of my waking hours.
Having looked at various internet guides, I found most to be either too crummy for my needs (more suited to the occasional user) or prohibitively expensive.
Ignore those guides. If you feel like getting a little more active and trying this out, you can go to IKEA and get a kickass desk for under $200 (around $170), meaning most of you, regardless of where you live, can easily do the same. Below you'll find the various components for the desk I put together a few months back which you can see above. It's a Frankenstein's Monster approach, I know, but it still looks pretty good!
Desk
The only way you can get a standing desk this cheap is to improvise, and the only way to do that at IKEA is to get these legs, which extend enough to accommodate all but the tallest of you.
Linmon Table ($25)
Because you're just putting a piece of wood on some legs, you can opt for any tabletop, really, but I liked the Linmon because despite the gloosy white finish, it was super cheap.
Storage
Ekby Alex ($55)
Pricey for what it is, since it's really just a little box with some shelves inside, but you need somewhere to put a monitor and speakers, so you may as well put them somewhere you can also store miscellaneous crap inside as well.
Signum ($10)
This standing setup doesn't have the luxury of letting you dump 17 cables and power adapters in the corner, so you need something tidier. This does the trick. Just bolt it underneath the tabletop.
Summera ($20)
Basically a cradle for your PC, it lets you sling your computer under the table and keep it off the ground. Not a necessity, but it sure makes cleaning the area - and accessing your PC - a lot easier than most traditional setups.
One more thing you can't get from IKEA, but which you'll definitely need, is a mat. They'll be called different things depending on where you live, but you know those thick rubber mats security guards stand on? Yeah, you'll want one of those.
All the pieces attach easily to the main tabletop, either with framed bolts or, in the case of the legs, there are pre-drilled holes already under the table. So there's minimal "DIY" work to be done aside from a whole lot of screwing in screws.
—-
An important thing to note is that this isn't for everyone. Maybe you've got a bad ankle. Maybe you've got nowhere else to put that fancy office chair but under a desk. That's OK! Nobody is forcing you to do this. I'm just saying it's something you could totally just try.
Another thing is that if you do try this out, as my colleague Kirk Hamilton's butt will attest, there is a little adjustment period. Usually around two weeks, while your legs and back get used to all the standing. Once that's done, though, as insane as this sounds, your body really won't mind. You should be able to stand for hours at a time and be totally fine, because you will have guns, only not on your arms. On your legs.

    Blogger news

    This blog was recently the another version Tech Times. This is its new Blog and it Still continues as the Old one. Each Blog has Same Post.

    About

    This Blog is an Idea of Malayil Vivekanandan. He thought about serving People with latest Technology News and Upadtes, so that people will be more updated with their Tech Knowledge.
-