Thursday 19 December 2013

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Saturday 5 October 2013







Adobe has revealed today that they've been hit with a cyber attack, with intruders stealing a range of information from 2.9 million Adobe customers. Adobe IDs and encrypted passwords were accessed, but far more worrying is the news that customer names, encrypted debit and credit card numbers, expiration dates, and order information relating to product orders was stolen.
While this information was taken, Adobe doesn't believe that the intruders accessed any decrypted information, meaning your credit card information should be safe. Any customers that have been affected by the cyber attack will have their account passwords reset, and Adobe will also offer one year of free credit card monitoring to ensure malicious purchases aren't made.
Adobe also reported that source code to a number of products, including Acrobat and ColdFusion, was stolen in a separate, but potentially related attack. The company claims there is no "specific increased risk to customers" due to the source code theft.
The theft of Adobe customer data comes at a bad time, with the company trying to shift customers to subscription services such as Creative Cloud. The entire Creative Suite moved to the Creative Cloud subscription model earlier this year with mixed feedback, and revelations of cyber attacks on the service will instill no confidence in future buyers.

Content Copied from Tech Spot 
 
Despite how much people claim to like change, at the core we are creatures of habit. Just as we saw when Facebook introduced Timeline and as we will see when Twitter makes its next significant change, people are going to get up in arms about it. Apple’s iOS 7 was no different.
Described as the biggest change to iOS since the introduction of the iPhone, iOS 7 has been available to the general public for roughly two weeks at this point. That’s given everyone plenty of time to get accustomed to all of the changes and vent about them, but for us, it’s served as an evaluation period.
Looking beyond the flat UI and the animated background, has that much really changed in Apple’s mobile OS? What did Cupertino get right with the update and what areas or features are still missing? To help answer these questions, I’ve put together a list of the top six things that are still missing in iOS 7 as well as the six things that Apple nailed with the update.

Read More...
 

Saturday 3 August 2013


The Feds are taking advantage of techniques more typically associated with malicious hackers to collect information on suspects, leveraging tools that can bring the traditional wiretap up to speed with the always-connected digital age.
Federal agencies usually do not disclose information about these capabilities, but recent court documents and interviews with program insiders reveal new details about hacking tools commonly used by the Federal Bureau of Investigation to deliver spyware to phones and computers, reports the Wall Street Journal.
When a ‘simple’ wiretap isn’t enough, the FBI will use spyware under court orders to combat individuals who ‘go dark’ through the use of new technology and online chat programs that implement encryption to obfuscate communications, according to people familiar with the FBI programs.
Some of the tools are developed internally at the FBI, while others are contracted and purchased from the private sector. The software allows the Bureau to remotely activate microphones on Android smartphones and laptops, according to one former U.S. official. Both the FBI and Google declined to comment to the WSJ.
The report states that the FBI has been developing hacking tools for more than ten years, and typically uses them in cases involving organized crime, child pornography, and counterterrorism. According to a U.S. official, they are not used when investigating hacking cases for fear of discovery and public disclosure by the hacker.
Amid rampant allegations of government overreach through digital surveillance programs, news of the FBI using such tools is no surprise, but could be considered in a different league of snooping. Mark Eckenwiler, the Justice Department’s former primary authority on federal criminal surveillance law, says that a search warrant is required for every use of these tools, as well as to collect any data from a suspect’s computer or device.
Blackberry has begun rolling out private beta versions of its soon-to-be cross platform BBM app. According to various reports, select users have begun receiving invites to test out the messaging application on iOS and Android. It appears only Beta Zone members and friends and family of employees have been invited at this point. Those who fall into these groups will find the app under Eligible Programs within Blackberry's BetaZone.
“BlackBerry has begun internal testing of BBM on Android and iOS devices. We invited our employees to nominate friends and family to participate in a limited Android beta. Those slots are now full," a Blackberry spokesman told TNW. Screeshots of BBM running on Android didn't take long to surface, as shown below.
The BBM app requires v4.0 Ice Cream Sandwich on Android and iOS 6 or higher on iPhone. Blackberry has previously stated that it would be releasing the cross platform BBM app before the end of the summer, and judging by the the message in the beta invites, the company will indeed be doing so. In a press release, Blackberry did note that there is still an approval process pending from Apple and Google before the final launch.
Although the move will certainly bring Blackberry technology to more devices, it does put what might be the company's best exclusive app out into the wild, which is something that may not bode well for Blackberry 10 hardware sales. It remains to be seen whether this is the right strategy for the troubled company.


Bradley Manning and Edward Snowden are infamous in some circles, famous in others. These two men put much more than their reputations on the line to disclose classified documents to the world, they knowingly imperiled their freedom and their lives.
There is an undefined balance to be struck between transparency versus surveillance and privacy versus security that the United States and the international community are being forced to examine.
We've listened to the conversations cropping up all around us, and particularly here in the related articles' comments; some say these men are guilty of treason, others hail them as heroes.
What say you, readers? Are they traitors, criminals, whistleblowers, or heroes?
Gigabyte Brix Mini PC Review

Taking advantage of Ivy Bridge's efficient operation, Intel accompanied its third-generation Core processors with a new small form factor platform dubbed Next Unit of Computing (NUC), the initial wave of which were powered by Core i3 and i5 Ivy Bridge parts mounted to an ultra-compact 4x4" motherboard -- considerably smaller than even the Mini ITX standard.
Although we welcome SFF machines from industry heavyweights like Intel, the company's NUC products have been grossly overpriced, initially starting around $400 for a complete build based on the Core i3. Even today, a barebones version of the i3 NUC system still costs almost $300, and that's without memory, storage, Wi-Fi and an operating system, which could easily add a couple hundred bucks.
Recognizing this issue, Intel introduced an option based on the 1.1GHz Celeron 847, but that chip is awfully slow and at $180, the barebones box it comes inside still isn't a particularly good value. To date, we think it's safe to say that NUC is a cool idea that has been hamstrung by poor hardware choices and unattractive prices -- a trend that Gigabyte hopes to buck with its new NUC offerings.
Gigabyte's pint-sized "Brix" systems come in four different processor configurations, including the 1.8GHz Celeron 1037U, 1.9GHz Core i3-3227U, 1.8-2.7GHz Core i5-3337U and 2-3.1GHz Core i7-3537U. Those seem much more powerful than Intel's lineup and that's certainly enough to warrant our attention, but it's worth noting that Brix also offers more USB 3.0 ports and Wi-Fi out of the box.
Granted, while the Core i5-3337U-powered Brix system is faster than any of Intel's NUC options, it's also more expensive at $420 -- a sum that will increase well beyond $500 after you purchase memory, storage and an operating system. We're thinking 8GB of 1600MHz SO-DIMM RAM, a 128GB mSATA SSD and a copy of Windows 8 Professional seem like a proper fit, and they add another $330.
With a total build cost in the realm of $750, it's easy to question the value of Gigabyte's new offering. Keep in mind, you could purchase a Core i5-3337U-based laptop from Dell or Asus for under $600, which would provide a similar feature set, just in a mobile package instead of a tiny box. For additional perspective, the core parts of our entry-level gaming desktop cost about $600.
Gigabyte BRIX in Detail
As mentioned, Brix systems come with four different processor options: a Celeron, Core i3, Core i5 and Core i7. We have tested the $420 Core i5 version (XM11-3337), which is $100 less than the i7 model and $100 more than the i3. Externally, there isn't much to talk about, primarily because this computer measures just 4.5 x 4.24 x 1.18" (114.4 x 107.6 x 29.9mm).
There is a USB 3.0 port in the bottom left corner that comprises the front panel connectivity, which is built into an aluminum shell that wraps around both sides and the rear.
The glossy black top cover features Gigabyte's name in the top left corner and in the opposite position, a chrome power button that glows blue when the system is active.
Most of the action is around back, including an HDMI output, Thunderbolt (DisplayPort), USB 3.0, Gigabit Ethernet and a power jack. There is also a Kensington lock slot to secure the system if, for instance, you're in an open office environment.
With support for HDMI and DisplayPort, the Brix can power two displays simultaneously, increasing its viability for productivity purposes. The HDMI port only supports a maximum resolution of 1920x1200 on our Dell 30" display, while DisplayPort runs at the native 2560x1600 resolution.
You'll find small air vents along the back and sides of the case, while four small rubber feet are screwed to the bottom panel, which can be removed to access the storage and memory areas.
Once inside, you'll spot an 802.11n Wi-Fi Mini PCIe module preinstalled. Above that is the mSATA slot and there are also two SO-DIMM DDR3 slots.
The other side of the PCB includes the CPU, chipset (Intel HM77) and battery, though you never need to see this side of the board. With the SSD and RAM in place, we reinstalled the baseplate and begun installing Windows, which requires an external USB optical drive along with a bootable OS disc or (preferably) a bootable USB thumb drive with a copy of Windows on it.

Friday 2 August 2013

Following a string of leaks and official teasers Motorola finally unveiled the Moto X smartphone at an event in New York this afternoon. The device is not only the first to be developed under Google's stewardship since last year’s acquisition, it’s also the first smartphone to be assembled in the US, which aside from scoring them a few  political and PR points, allows the company to offer ‘built-to-order’ devices with minimal delay.
Customization options cover quite a few cosmetic choices and your pick of either 16GB or 32GB of internal storage. Specifically, Motorola will let you pick any combination between 18 backplate covers, a black or white front panel, and seven different colors for the side-mounted buttons and the ring around the rear camera lens. In all there are actually more than a thousand possible combinations to make something that’s uniquely yours.
In terms of specs Motorola isn’t going for the high-end crown. But that isn’t necessarily a bad thing; rather, the company believes it can carve itself a market with a high-quality device that can do nearly everything the majority of people will want or need it to do, without getting caught in the specs race.
The tricky part is Motorola still wants the Moto X to compete in the big leagues at $199 on-contract. Detractors will be quick to point out that you are getting mid-range internals at high-end pricing, and with reason. But aside from the unprecedented level of customization, Motorola is hedging its bets on battery life (quoted at 24 hours of mixed usage), as well as signature features like always on voice controls and gesture recognition.
Whether that amounts to a recipe for success or a missed opportunity -- specifically on the pricing front and lack of stock Android -- remains to be seen. For now, here’s how the Moto X stacks up next to the current crop of high end smartphones, as well as its spiritual counterparts in the mid range of the market.

High end smartphones

 Moto XApple iPhone 5HTC OneSamsung Galaxy S 4Sony Xperia ZNokia Lumia 925
Price
(on contract)
N/A ($200)$650 ($200)$600 ($200)$650 ($200)$600 ($0*)$528 ($0*)
Availability 3Q 2013 Now Now Now Now Now
Metascore N/A 88 89 88 85 83
ReviewMore infoReviewMore infoReviewMore infoMore info
 
System chip Motorola X8 (Qualcomm Snapdragon S4 Pro) Apple A6 Snapdragon 600 APQ8064T Snapdragon 600 APQ8064T Snapdragon S4 Pro APQ8064 Snapdragon S4 Plus MSM8960
CPU 1.7GHz dual-core, Krait 1.3GHz dual-core, Apple Swift 1.7GHz quad-core, Krait 300 1.9GHz quad-core, Krait 300 1.5GHz quad-core, Krait 1.5GHz dual-core, Krait
GPU Adreno 320 PowerVR SGX543MP3 Adreno 320 Adreno 320 Adreno 320 Adreno 225
Display 4.7-inch
AMOLED
4-inch
IPS LCD
4.7-inch
S-LCD 3
5.0-inch
Super AMLOED
5.0-inch
TFT
4.5-inch
AMOLED
Resolution
(PPI)
720 x 1280
(316)
640 x 1136
(326)
1080 x 1920
(468)
1080 x 1920
(441)
1080 x 1920
(443)
768 x 1280
(334)
RAM 2GB 1GB 2GB 2GB 2GB 1GB
Front camera 2MP 1MP 2.1MP 2MP 2.2MP 1.2MP
Rear camera 10MP 8MP 4MP 13MP 13.1MP 8.7MP
Storage 16/32GB 16/32/64GB 32GB 16/32/64GB 16GB 16GB
USB Yes No Yes Yes Yes Yes
microSD No No No Yes Yes No
 
Cellular HSPA+ / LTE HSPA+ / LTE HSPA+ / LTE HSPA+ / LTE HSPA+ / LTE HSPA+ / LTE
Wireless Wi-Fi 802.11ac, Bluetooth 4.0 Wi-Fi, Bluetooth 4.0 Wi-Fi 802.11ac, Bluetooth 4.0 Wi-Fi 802.11ac, Bluetooth 4.0 Wi-Fi 802.11n, Bluetooth 4.0 Wi-Fi 802.11n, Bluetooth 3.0
NFC Yes No Yes Yes Yes Yes
 
Operating System Android 4.2.2 iOS 6 Android 4.2.2 Android 4.2.2 Android 4.2.2 Windows Phone 8
App Marketplace Google Play iTunes Google Play Google Play Google Play Windows Marketplace
Weight 130g 112g 143g 130g 146g 139g
Other Always-on voice recognition / authentication, gesture controls Airplay HDMI out
via microUSB
HDMI out
via microUSB
HDMI out
via microUSB, Water resistant
 

Mid range smartphones

 Moto XApple iPhone 4SHTC One miniSamsung Galaxy S 4 miniNexus 4Nokia Lumia 625
Price
(on contract)
N/A ($199)$550 ($100) N/A$500$350 ($0*) N/A
Availability 3Q 2013 Now August 2013 Now Now Q3 2013
Metascore N/A 88 85 83 86
ReviewMore infoReviewMore infoMore infoMore infoMore info
 
System chip Motorola X8 (Qualcomm Snapdragon S4 Pro) Apple A5 Snapdragon 400 Snapdragon 400 MSM8930 Snapdragon S4 Pro APQ8064 Snapdragon S4 
CPU 1.7GHz dual-core, Krait 800 MHz dual-core, Cortex A9 1.4GHz dual-core, Krait 1.7GHz dual-core, Krait 300 1.5GHz quad-core, Krait 1.2GHz dual-core
GPU Adreno 320 PowerVR SGX 543MP2 Adreno 305 Adreno 305 Adreno 320 ?
Display 4.7-inch
AMOLED
3.5-inch
IPS LCD
4.3-inch 4.3-inch
Super AMLOED
4.7-inch
TFT
4.7-inch
Resolution
(PPI)
720 x 1280
(316)
640 x 960
(326)
720 x 1280
(341)
540 x 960
(256)
768 x 1280
(318)
480 x 800
(201)
RAM 2GB 512MB 1GB 1.5GB 2GB 512MB
Front camera 2MP 0.3MP 1.6MP 1.9MP 1.3MP 0.3MP
Rear camera 10MP 8MP 4MP 8MP 8MP 5MP
Storage 16/32GB 16GB 16GB 8GB 16GB 8GB
USB Yes No Yes Yes Yes Yes
microSD No No No Yes No Yes
 
Cellular HSPA+ / LTE HSPA+  HSPA+ / LTE HSPA+ / LTE HSPA+  HSPA+ / LTE
Wireless Wi-Fi 802.11ac, Bluetooth 4.0 Wi-Fi 802.11n, Bluetooth 4.0 Wi-Fi 802.11n, Bluetooth 4.0 Wi-Fi 802.11n, Bluetooth 4.0 Wi-Fi 802.11n, Bluetooth 4.0 Wi-Fi 802.11n, Bluetooth 4.0
NFC Yes No No No Yes Yes
 
Operating System Android 4.2.2 iOS 6 Android 4.2.2 Android 4.2.2 Android 4.3 Windows Phone 8
App Marketplace Google Play iTunes Google Play Google Play Google Play Windows Marketplace
Weight 130g 140g 122g 107g 139g 159g
Other Always-on voice recognition / authentication, gesture controls Airplay     HDMI out
via microUSB, Wireless charging
     

Saturday 6 July 2013


Microsoft’s upcoming DirectX 11.2 update, first shown off at the company’s Build conference last month, promises to deliver a host of new features and performance improvements in games and apps. But according to reports, the update is reportedly being limited to Windows 8.1 and next generation consoles like the Xbox One.
This exclusivity isn’t something new, however, as Microsoft pulled a similar move when transitioning to DirectX 11.1 as that update requires the use of Windows 8. Before that, DirectX 10 was a Windows Vista exclusive which left Windows XP users high and dry.
Perhaps this is one of Microsoft’s ways to help nudge Windows XP, Vista and 7 users toward upgrading to Redmond’s latest but whether or not it’ll work remains to be seen. Such requirements really did little to lead to the commercial success of Vista or Windows 8 but this time around, the timing is a bit different. Xbox One is just around the corner and if a number of games use it, perhaps it could take root better.
DirectX 11.2 brings with it a new key feature known as Direct3D tiled resources. Microsoft’s Antoine Leblond demonstrated the feature during Build which essentially lets developers easily use GPU and system RAM to store textures. This can be used to pull high resolution assets into a scene without overburdening the graphics card. For consumers, it could ultimately lead to an unprecedented amount of detail that won’t appear fuzzy or blurred when viewed close up.
There’s always something interesting cooking at Microsoft Research -- even if the technology doesn’t end up in commercial products. The latest involves a rather conventional LCD panel, but combined with force sensors and a robotic arm that moves it back and forwards, it can simulate the shape and weight of objects on screen.
The technology was demonstrated in public for the first time during TechFest 2013. One of the demos consisted of three virtual 3D boxes, each with different weights and friction forces corresponding to their material: stone, wood, and sponge. Through the use of sensors this setup can simulate the appropriate resistance there is to a user's fingertip. If pressed against, the robotic arm pulls the screen back in a matching smooth movement, and if the user starts to retract it moves the screen back forward, all while graphics adjust to create the 3D effect.
“Your finger is always aware of motion,” Michel Pahud, an engineer at the Natural Interaction Research group at Microsoft Research Redmond explains. “As your finger pushes on the touchscreen and the senses merge with stereo vision, if we do the convergence correctly and update the visuals constantly so that they correspond to your finger’s depth perception, this is enough for your brain to accept the virtual world as real.”
Taking the experiment a step further, some of the participants where asked to identify objects by touch while blindfolded. Surprisingly, many people got the shapes right. The user only touches one point at a time, yet with sufficient haptic feedback as the finger moves, there is enough information to identify shapes.
Haptics are already common in devices such as smartphones, but Microsoft is bringing it to virtual reality. Among the possible applications researchers envision are gaming, 3D modeling, medical and educational.
The fallout from Samsung’s acquisition of Boxee has already begun as the company plans to shut down Boxee’s Cloud DVR service. The closure is scheduled to take place on July 10 at which time all customers will lose access to their stored television recordings.
Boxee made the announcement in a post on their front page. Visitors are told that staff is working behind the scenes to ensure minimal impact to devices already in the wild. Boxee TV never really realized its true potential but the DVR service was one of the unit’s key features.
For $10 per month, Boxee Cloud DVR provided unlimited cloud storage for television recordings. Recordings never expired and users were even allowed to stream content directly to mobile devices.
Shuttering the service will no doubt impact a number of users but apparently it was a decision that had to be made. We don’t know exactly how many customers will be affected as subscriber numbers haven’t been release. What we do know, however, is that as of 2012, Boxee had sold less than 70,000 Boxee Box units.
The Boxee team said they realized many loved the Cloud DVR and apologized that it won’t be available moving forward.
Looking ahead, Samsung said they plan to use Boxee technology across their portfolio of Internet-connected devices which includes smart televisions. The entire Boxee team will be joining Samsung during the transition as the two work to marry hardware and software in the TV space.
With dozens of bombastic hundred-million-dollar productions rattling theater walls, summer always brings some of the year's hottest blockbusters -- a fresh comic book adaptation surely among them -- and things are no different in 2013 as millions pay to see Man of Steel, The Lone Ranger, World War Z, Monsters University, White House Down and plenty of other titles on the big screen.
For this week's WOF, we want to hear about your summer 2013 movie experiences and plans -- assuming you've been recently or intend to see something soon. If you don't plan to hit the theaters over the coming months, what's stopping you from going? I haven't been to a theater in a few years but I'm thinking about trying to catch World War Z at some point shortly after I finish the book.

Monday 1 July 2013

Google Street View is morphing into a bit of a social butterfly as of late with notable visits to some of the world’s most breathtaking places. The company can soon check another destination off the bucket list as Google’s Street View equipment will be hitting a number of hiking trails in the Aloha State.
Through a partnership with the Hawaii Visitors and Convention Bureau (HVCB), Google will loan their Street View Trekker equipment to local tour guides to help map the landscape. Google said the partnership is perfect to introduce their Trekker loan pilot program.
The first phase of the program is scheduled to kick off this month and will see Google loan equipment to tourism company Hawaii Forest and Trail (HFT). This company was chosen based on their impeccable reputation, decades of experience in the tourism business and their capable staff according to Jay Talwar, HVCB’s chief marketing officer.
Tour guides will initially help find appropriate trails and provide the manpower necessary to carry the 40-pound Trekker camera pack in order to capture imagery. A team from Google Street View has been on location for the past week to help introduce the Trekker hardware to the HFT staff.
The hiking team is expected to start collecting usable images next month and wrap things up sometime during the fall. We are told that the first set of images should be hitting Google Maps later this year although an exact date wasn’t given.
MIT researchers have demonstrated the application of using Wi-Fi signals to track the movements, locations and number of people inside buildings. Dubbed Wi-Vi, the inexpensive and portable "through-the-wall" radar system could have practical applications in law enforcement, search and rescue operations and home security, even if it does present some potential privacy concerns.
While listening in on radio signals transmitted by standard Wi-Fi routers and access points, a Wi-Vi transceiverblankets the area with its own low-power, directional, wireless transmissions. As objects move within the target area, signals are absorbed and reflected differently. The device monitors these slight changes, giving Wi-Vi operators the ability to determine the movements, locations, speeds and the number of moving objects (e.g. people) behind walls.
Since Wi-Vi relies on physical radio waves instead of higher network layers, operators do not need access to a Wi-Fi network (i.e. no password is needed) in order to make use of signals emanating from a nearby Wi-Fi router or AP.
Wi-Vi can detect objects and humans moving behind opaque structural obstructions. This applies to 8" concrete walls, 6" hollow walls, and 1.75" solid wooden doors. A Wi-Vi device pointed at a closed room with 6" hollow walls supported by steel frames can distinguish between 0, 1, 2, and 3 moving humans in the room. Computed over 80 trials with 8 human subjects, Wi-Vi achieves an accuracy of 100%, 100%, 85%, and 90% respectively in each of these cases.
Source: people.csail.mit.edu (pdf), See Through Walls with Wi-Fi!
While Wi-Vi doesn't provide anything that resembles an actual photograph of what's behind a wall, the results are detailed enough to be used for detecting body gestures (e.g. hand waves) with a remarkable amount of accuracy.
In the same room, and given a single person sending gesture based messages, Wi-Vi correctly decodes all messages performed at distances equal to or smaller than 5 meters. The decoding accuracy decreases to 75% at distances of 8 meters, and the device stops detecting gestures beyond 9 meters. For 8 volunteers who participated in the experiment, on average, it took a person 8.8 seconds to send a message of 4 gestures.
Unfortunately for potential voyeurs (and fortunately for privacy advocates), it remains a far cry from detailed airport scanners, X-ray vision or even Batman's implausible cell phone "sonar" network, but it could prove to be an inexpensive way to gain life-saving insight for rescue operations and police busts. As with many technologies though, it's not difficult to imagine Wi-Vi being subverted by tech-savvy criminals, like burglars or kidnappers, to get the drop on unsuspecting victims.

Microsoft’s overhaul of Windows 8 is now live as Windows 8.1 Preview and can be downloaded as an ISO file. The software update delivers a number of worthwhile changes like the ability to boot to desktop and better search following months of criticism from users around the globe.
I haven’t tried it yet myself as I’m still primarily working with Windows 7 but at least a couple of my fellow TechSpot staffers are either already running the update or plan to do so in the near future.
Granted this is just a beta and there are risks to be aware of, we still must ask – have you installed Windows 8.1 Preview yet or do you plan to? If so, what are your thoughts? Chime in below!

Toshiba’s upcoming line of Ultra HD 4K resolution televisions were on display at CES earlier this year with the promise that we would see them become available this summer. That time has arrived and right on cue, the Japanese multinational conglomerate sends word of a solid launch date and pricing on three upcoming models.
For starters, the company’s 58-inch set will retail for $4,999 while the larger 65-inch unit will set buyers back $6,999. If you’re planning to go all out, an 84-inch model can be yours for a cool $16,999. All sets include Toshiba’s Resolution Restoration technology which essentially upscales the quality of non-4K programming so it looks better on the high resolution display.
The company’s 4K line is powered by CEVO 4K Quad+Dual Core Processors with Surface Brilliance Enhancement and Color Gamut Enhancement. Refresh rates come in at 240Hz using ClearScan and we’re told the sets utilize Color and Depth Adaptive Resolution+ to boost resolution and colors for overall better image quality.
As evident by the price, 4K technology is still relatively new. Toshiba’s digital products division VP of product marketing and development, Scott Ramirez, pointed out that content creators are still working to create more 4K content and perhaps more importantly, they still need to figure out how to distribute it.
Truth be told, we’re probably still at least a few years away from 4K being a viable option that fits into the budget of most individuals. Of course, if you’ve got the coin to spare and want to see what the future of television will be like, Toshiba will have you covered starting in August.
PC Games That Weren't Cancelled, But Should Have Been

Although some decent games do poorly for no good reason, many titles are so headscratchingly bad that you have to wonder why the developer even bothered.
In the group of terribly bad games, there are the truly bad ones and then there are the big flops: those that have built an irredeemable amount of hype. Without further ado, here's our PC gaming hall of shame: games that weren't cancelled but should have been...

Outpost (1994)

We're digging way back into PC gaming history with this one, all the way back to the days of DOS and Windows 3.1. Developed and published by Sierra On-Line, Outpost was highly anticipated by science fiction fans and was noteworthy for having a former NASA scientist among its main designers. But while gamers were ecstatic about the possibilities the space-based gameplay claimed to offer, the game just didn't live up to expectations.
Reviewers at the time were given access to an early beta with plenty of missing features, but scores were pretty generous nonetheless based on the promise that they'd be added by launch. They weren't. In fact, many of the features described in the game's own documentation and reviews did not exist in the game at all, and the ones that were patched in later were merely cosmetic and didn't affect gameplay. All that on top of the game's general bugginess and perceived mediocre gameplay earn this title a spot on our list.

Streets of SimCity (1997)

The strategy gurus at Maxis actually released a PC game called Streets of SimCity back in 1997 that had players driving around and blasting foes. The one novel aspect of the game is that it allowed players to race in actual cities created in SimCity 2000, but that's where the positives ended.
While it might have appealed to hardcore SimCity fans, the game had really bad controls and was poorly optimized and full of bugs (ran sluggishly on fast hardware of its time). It was evident Maxis tried to ride on the popularity of the franchise and compete with a stellar vehicle combat game like Interstate 76 or the popular Carmageddon.

Extreme Paintbrawl (1998)

On one hand, I want to give the developers of this game a pass since they threw the game together in two weeks. However, that was the developer's choice, and with that in mind, they should have never released this game for public consumption. Far too many gamers gave this title a shot out of morbid curiosity, and as you might expect, they were disappointed. Many fundamental features were missing -- not least of which was a functional AI -- it used an outdated graphics engine and the 'perfect' aim was not truly a feature, it broke the entire gameplay.

Daikatana (2000)

This first person shooter got off to a rocky start when an ad for the game rubbed many gamers the wrong way. Then it missed its release date (John Romero first intended to get the 24-level game done in 7 months -- first big mistake), and between its conception in 1997 and its release in 2000, the game's release date kept being moved, causing a great deal of annoyance for players looking to get their hands on it.
Daikatana stained the legacy of John Romero, co-founder of id Software and designer of gems like Wolfenstein 3D, Doom and Quake. By the time Daikatana was released it was heavily criticized for its dated graphical engine, terrible save game mechanic, dull enemies (enemy AI was almost non-existent), and overall for being simply boring to play. Although Daikatana is not the worst game ever made by a long shot, it'd have been better left out of the history books.

Big Rigs: Over the Road Racing (2003)

Widely regarded as one of the worst video games ever made, the object of Big Rigs -- as explained on its packaging -- is to drive a big truck across the country carrying some illegal cargo with police in pursuit. Unfortunately, the game doesn't actually have any cargo or police, while other cars lacked AI and the game wasn't even smart enough to tell if you were crossing the finish line or starting the race.
Everything that could be wrong with a game was wrong with this one. Out of five courses you could pick, only four were playable while the fifth would simply crash the game. Even the most basic driving mechanics were off as you could throttle indefinitely in reverse and come to a full stop by simply releasing the reverse key.

American McGee’s Bad Day LA (2006)

Intended as a political satire, this third-person action title actually had an interesting premise featuring a Hollywood agent turned homeless man after a series of natural and manmade disasters. Unfortunately, Bad Day LA failed to impress critics, receiving unanimously bad reviews upon release and being included on plenty of "worst game" lists since.
While the art style looked interesting, in-game visuals were poorly executed from a technical standpoint. The game's attempt at humor also fell flat -- unless witless and childish potty jokes are your thing -- and the actual gameplay mechanics left much to be desired.

"Halo 2 for Windows Vista" (2007)

Halo 2 on the PC wasn't really a bad game -- some might even consider it great -- but the fact that it was released almost three years after it debuted on the Xbox was an insult to any serious PC gamer. Worse still, Microsoft called it "Halo 2 for Windows Vista" as it was intentionally released to push sales of Vista (it only ran on Windows XP with a hack) and to promote the company's Game For Windows Live platform. The thing was, anyone who loved Halo would have already played it on the Xbox and by the time Halo 2 arrived on PC, plenty of other more sophisticated shooters had been released. Shame on you Microsoft.

Leisure Suit Larry: Box Office Bust (2009)

Leisure Suit Larry was never a particularly great video game franchise, but it wasn't terrible either. A lot of the attention it received and possibly deserved was because it pushed the envelope in a certain direction. Leisure Suit Larry titles were mostly basic adventure games with some very adult themes.
The older games had been pretty decent, but 2009's release "Box Office Bust" was simply atrocious. It received universally bad reviews, and with good reason. The gameplay was repetitive and the game wasn't even remotely funny -- one of the redeeming qualities of the previous entries. It seemed like the creators were attempting to cash in on what little legacy the franchise had, but all they did was tarnish it, perhaps beyond repair.

Call of Juarez: The Cartel (2011)

There are some really good games in the Call of Juarez series, but The Cartel isn't one of them. Although it fares better than most -- if not all -- other titles on this list from a gameplay perspective, the title was riddled with bugs and glitches. The change of setting from the frachise's traditional Wild West to modern times wasn't all that well received either. In fact, many accused The Cartel of being racist and insensitive towards real world issues, inaccurately addressing issues such as human trafficking and the drug wars in Mexico.
Graphics are subpar, characters are unlikeable and underdeveloped, the dialogue and voice acting are bad, and the campaign feels unpolished and repetitive. Its co-op mode would have been a rare bright spot if it weren't for the scant online community. To top it all off, Ubisoft required an Internet connection to start the game.

Postal 3 (2011)

The first and second Postal games were received with mixed reactions, not so much due to their gameplay but because of the over-the-top violence that characterized the franchise. However, the third and last game in the series really messed things up. Original developer Running with Scissors outsourced development of Postal 3 to Russian game company Akella. Upon release, the reception was pretty negative as the game was marred with bugs and graphical glitches. The open-ended world that gamers expected after Postal 2 was no longer there and fans of the series also protested the game's poor attempt at being offensive (again, like its predecessors). As a last resort, Running with Scissors tried to distance themselves from the title, pulling it from their online store.
As if the Postal franchise didn't have a bad enough track record (depending on who you ask, of course), it has been made into a terrible movie by director Uwe Boll.

Duke Nukem Forever (2011)

When it comes to epic PC gaming fails, Duke Nukem Forever is unmistakably the first title that comes to mind. After a widely successful ride during the mid to late 90's, Duke's last episode has unfortunately become one of the biggest jokes in the video game community. The game was in development for what felt like a lifetime (15 years to be exact), only to be released with some renewed momentum and end up as an utter disaster.
Duke Nukem Forever's aiming and shooting mechanics were poor, game progress was tedious, level design confusing, the quintessential Duke one-liners weren't funny, and its graphics looked as if they came from a lousy console port. The development of Duke Forever spanned multiple PC and console hardware generations. After a few years of things not working out, 3D Realms should have realized that something was wrong and given up.

The War Z (2012)

Not to be confused by DayZ, a pretty awesome mod for tactical shooter Arma 2 (and upcoming standalone title with the same name), "The War Z" tried to ride the aforementioned mod's popularity by using a similar name but eventually changed it to "Infestation: Survivor Stories" to avoid confusion. Originally released in December 2012 on Steam, the title was deemed broken and incomplete, promoting several key features on its promo page thatweren't actually implemented. In spite of the fact The War Z was not free-to-play it tried to leverage microtransactions for purchasing items and respawning quicker after death.
According to Wikipedia, Sergey Titov is the executive producer of this game, who was also listed as a producer and developer for Big Rigs: Over the Road Racing (see the 2003 title above). That's not to say he's to blame for all of The War Z's controversy, but it's a big coincidence that he's been involved in two of what are considered some of the most atrocious game launches in PC history... draconian DRM titles aside, of course.
***
Gamers are a tough but forgiving crowd. A good game riddled with bugs can overcome a poor initial impression, especially when developers correct their mistakes publicly and promptly. But that's not the recurring theme here. Seriously, if you haven't played any of these games, consider yourself lucky.

gas leak at Intel’s Chandler, Arizona, manufacturing plant sent a dozen people to the hospital over the weekend. At least 43 people became ill when a gas identified as nitrogen triflouride leaked from a single manufacturing tool in the company’s silicon wafer fabrication facility according to an Intel spokesperson.
Some 75 firefighters were called to the scene early Saturday after one worker complained of difficulty breathing. It was around this time that others began experiencing symptoms as well. 12 individuals were taken to local area hospitals to be treated for conditions including difficulty breathing, nausea, eye and skin irritation, said fire department spokesperson Tom Dwiggins.
The company’s second biggest manufacturing plant, home to around 11,000 employees, was promptly evacuated, the fire department spokesperson said. The leak occurred in a utility space that managed gasses and exhaust systems, we’re told. The tool responsible for the leak has since been taken out of commission and operations at the plant are back to normal.
As such, there’s no longer any outgoing danger nor was there ever any threat to nearby neighborhoods. The air inside and outside the structure was monitored and in all cases, the results came back clean.
The plant is home to two high-volume semiconductor manufacturing facilities. Intel is currently in the process of building a third facility on the campus which is scheduled to open later this year.
The cause of the leak is still under investigation as of writing.

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